Thank you for your reply and feel sorry for my previous rude remarks. In the current situation, even if the application sequence of modules will lead to archiving problems, shouldn't this function be considered?Īll this have nothing to do with mod.io, but is a result of HK modding framework being in beta, see how it works in Old World. When I was playing civilization 6, I had the function of module groups. Third, this may have nothing to do with the workshop of the steam platform. ![]() ![]() You must unsubscribe and re subscribe to ensure that there are no network problems during this period. Enabled mods and their settings/configs also need to be identical, this is done automatically in 1.1 but for 1.0 you manually need to do it. And once the network has a problem, even if it is restored, it will not update or download the modules you subscribe to. Because mod IO doesn't update automatically at all. ![]() Second, the module will not be automatically updated like the workshop on the steam platform, resulting in the destruction of archives. I would like to ask, which genius came up with this? In order not to be criticized as a giant baby of a steam platform, I want to elaborate on my point of view.įirst of all, every time you re-enter the game, you need to re apply the modules used once, and the order of application should not be wrong, otherwise the original archive cannot be loaded. I have to say that the idea of not cooperating in the workshop of steam platform for the reason of fairness is really rotten.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |